Maxima.2023.2.0.alpha

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uzalu 2024-07-16 14:50:22 +01:00
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language = "en"
multilingual = false
src = "src"
title = "Maxima"
title = "Maxima (Incomplete)"
[output.html]

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- [💠 Specials](specials.md)
- [Common 💠Specials](common_specials.md)
- [⚕️ Status](status.md)
- [Character Creation](character_creation.md)
- [🎯 Challenges](challenges.md)
- [Long Challenges](long_challenges.md)
- [Resistance Challenges](resistance_challenges.md)

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Rolls cost 2 🌠Willpower if the Character is [Impaired](/strain.md#impaired).
Choose one of the dice roll results, and apply the effect matching your result:
<span class="subline">If you choose to roll, you must use one of the roll results.</span>
| Result | Effect |
|-|-|

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# Characters
A Character is anything in the world which might be involved in a Challenge.
A Character is anything in the world which might undergo a [Challenge](challenges.md).
Challenges test the capabilities of a Character.
[Challenges](challenges.md) test the capabilities of a Character.
Almost anything can be a Character. Some examples include:
@ -16,6 +16,7 @@ A lot of the language around Characters in this document applies primarily to Hu
Any important Characters, especially Player-Characters, should be recorded.
The information can be recorded on paper, digitally, or however is convenient.
<span class="subline">A campaign can be started with nothing recorded. Just record what's needed when it's needed.<span>
Recorded information is in these categories:
@ -28,3 +29,13 @@ Recorded information is in these categories:
| [🧰 Skills](skills.md) | What a Character is good at |
| [💠 Specials](specials.md) | Notable non-standard abilities |
| [⚕️ Status](status.md) | Currently-active conditions |
## Character Creation
Characters, particularly Player-Characters, should be designed using this process.
### Acquiring Skills
Players may spend 1 🌱Growth to increase a 🧰Skill's Rating by 1.
<span class="subline">This includes creating the 🧰Skill at level 1.</span>
---
*Work in Progress*

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# Licence
Using Maxima in any works of your own is permitted if you prominently:
During development, you are required to ask and gain permission before using any part of this ruleset in any way. Do so using email, the address for which can be found at [contact.uzalu.net](https://contact.uzalu.net).
Either way, you are also required to follow the below standards.
You must prominently:
- Credit the original author (uzalu)
- Link to this ruleset ( <http://maxima.uzalu.net> )

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{{#include licence.md}}
# Version
**Maxima.2023.alpha.0.4** (In Progress)
{{#include version.md}}
More details: [Versions](versions.md)

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src/version.md Normal file
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Maxima.2023.2.0.alpha

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# Version History
Maxima has been in development since 2021.
## Current Version: {{#include version.md}}
## Version Notation Guide
Namespace.branch.status.major.minor.[status.major.minor.[...]]
Namespace.branch.major.minor[.status][.major.minor[.status].[...]]
*Square brackets denote optional sections*
| Part | Description |
|-|-|
| Namespace | The project line, in this case "Maxima" |
| Branch | Iterations like "2" or alternates like "B" |
| Status | Release Status, like "alpha", "beta", "public", "unstable", etc |
| Major | A number which increments when a major change happens |
| Minor | A number which increments when a minor change happens |
| Further Status.Major.Minor | Each new version can itself be in a non-complete state |
| Status | Release Status, like "alpha", "beta", "public", "unstable", etc |
| Further Major.Minor.Status | Each new version can itself be in a non-complete state |
### Status
**Alpha** means that the features intended to be present for the "launch" version are not all implemented sufficiently to work representatively.
**Beta** follows Alpha, when the launch features are implemented, but are not sufficiently refined for launch.
## Maxima Versions
Sorted by newest first.
### Maxima.2023.alpha.0.4
*In Progress*
- Strain overhaul, including resistance/exhaustion challenges
See [Volatile](volatile.md) for more details of upcoming versions.
### Maxima.2023.alpha.0.3
### Maxima.2023.3.0.alpha
*In Progress*
- Minor Strain overhaul (details TBD)
- Combined exhaustion/resistance challenges
- Rest overhaul, mostly decoupled from both time and Willpower
- Special/Status terminology changes (including active/passive)
### Maxima.2023.2.0.alpha
- Strain overhaul, including impairment, resistance/exhaustion challenges
### Maxima.2023.1.1.alpha
- Moved to mdBook
- A few small changes
- Formerly known as Maxima.2023.alpha.0.3
### [Maxima.2023.alpha.0.2](https://docs.google.com/document/d/1gbnJG6to32xQVdLObteAaGSI4gu3Sl3G33tlmhcD-8k)
### [Maxima.2023.1.0.alpha](https://docs.google.com/document/d/1gbnJG6to32xQVdLObteAaGSI4gu3Sl3G33tlmhcD-8k)
- Attributes split into Skills and Specials
- Challenges significantly changed (Luck-optional)
- Formerly known as Maxima.2023.alpha.0.2
### [Maxima.2023.alpha.0.1](https://docs.google.com/document/d/1nlmdOtkPb433oYAuXWGLac84RTYMEZNHzAqR_ZPH8ek)
### [Maxima.2023.0.1.alpha](https://docs.google.com/document/d/1nlmdOtkPb433oYAuXWGLac84RTYMEZNHzAqR_ZPH8ek)
Initial release.
### [Maxima.2022](http://maxima2022.uzalu.net)

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This page is written in the form of notes and ideas, open for comment, yet-to-be formalised.
These notes are in chronological order. Items near the start may have been eclipsed by items near the end.
## Strain
Modifying every single Challenge by Strain is arduous, but most notably, it seems unnecessary. There are other factors which can affect Challenges, or ways to apply Strain to Challenges which don't require direct subtraction on every single Challenge.