# Strain 💢Strain is a Character’s overall mental pressure, including stress, pain, exhaustion, cold, hunger, etc. ## Recording Strain When a Character is in a state which would cause 💢Strain, record it as a ⚕️Status effect. You need to record the following pieces of information (which the storyteller will give you): - Brief description of the injury (usually 1 or 2 words) - Whether it is "Strain" or "Impairment" - The [severity rating](#strain-severity) Here are some examples of how you might record various 💢Strain ⚕️Status effects: - Leg bruise (strain) | 1 - Ankle sprain (impairment) | 3 - IMPAIRMENT: concussion | 2 - Strain (supplies): 3 - 4 strain due to cold Choose whichever format is easiest for you to understand, as long as the storyteller can easily find the 3 pieces of important information listed above. ### Strain Severity 💢Strain severity is a number which corresponds to how straining a ⚕️Status is. Many ⚕️Status effects record a rating to indicate how powerful they are, which we call Severity for 💢Strain ⚕️Status effects. Severity should follow a scale corresponding to these example injuries: | Severity | Injury examples | |-|-| | 1-2 | Severe bruise, large cut | | 3-4 | Non-vital gunshot wound, deep gash | | 5+ | Limb destruction, vital bleeding | In practice, this scale generally ends at the point the Character would fail an [Exhaustion Challenge](/exhaustion_challenges.md). It should usually be impossible for any Character, no matter how hardy, to stay conscious with 10 or more 💢Strain. todo: recommend a scale? ## Strain Effects ### Strained If a Character has any 💢Strain ⚕️Status effects, apply the following effect: - During Rest, instead of raising 🌠Willpower to a maximum of 6, raise it to a maximum of 4. ### Impaired If any of the 💢Strain ⚕️Status effects are 'Impairing', also apply the following effect: - Using Boost in Challenges costs 2 🌠Willpower instead of 1.