diff --git a/maxima_2025.html b/maxima_2025.html index 816a295..4446f5f 100644 --- a/maxima_2025.html +++ b/maxima_2025.html @@ -256,6 +256,7 @@ background: rgba(255,255,255,0.05); padding: .5em; border-radius:8pt; + overflow: hidden; } #content tr { /* border-bottom: 1px solid rgba(255,255,255,0.25); */ @@ -264,6 +265,9 @@ padding: .5em 1em .5em 1em; border: 2pt solid rgba(255,255,255,0.1); } + #content th { + padding: .5em 1em .5em 1em; + } .dice-face { font-size: 1.5em; } @@ -294,6 +298,30 @@ #content [id] { scroll-margin-top: calc(var(--headheight) + 1em); } + #content table.side-by-side { + background: none; +/* border-radius: initial; */ + } + #content table.side-by-side td { + border: none; + border-radius: initial!important; + } + #content table.side-by-side th { + background: rgba(255,255,255,0.05); + border-bottom: 2pt solid rgba(255,255,255,0.1); + } + #content table.side-by-side td.sbs-desc { + border-bottom: 1pt solid rgba(255,255,255,0.1); +/* transition: font-size 1s ease; */ + } + /*#content table.side-by-side:not(:hover) td.sbs-desc { + display:none; + font-size:.25em; + }*/ + /*#content table.side-by-side:hover td.sbs-desc { + display:unset; + }*/ + .c1,.c2,.c3,.c4,.c5,.c6,.c7,.c8,.c9,.c10 { display:none; } @@ -388,7 +416,7 @@
-

Introduction

+

Maxima 2025

A set of rules and guidance
Which make it easier to create and run
@@ -410,10 +438,18 @@

Character Sheet

-

This section requires more work, specifically more complexity rating separation in both the descriptions and the example itself. Consider using a table to show the example and the explanation line-per-line next to each other.

-

Characters are recorded using only 2 types of information: Modifiers and Sources.

-

Record your Character like this:

-
+

This section requires more work, particularly expanding the example table.

+

+ Characters are recorded using only 2 types of information: Modifiers and Sources. +
+ + Notes can also be added to the sheet, but are optional. + +

+

Record your Character like this:

+

Your Character Sheet should look roughly like this:

+ +
# Character: Roger
Strength +4

@@ -421,42 +457,116 @@ Perception +3
-

- # Character: Roger
- The Character Source, which includes the Character's name.
- The name could be left blank if the Player hasn't thought of one yet. -

+

This example is explained below:

+

Below is a more detailed example:

-

- Strength +4
- A Modifier with scope "Strength", and a Bonus of +4.
- This will improve the Character's performance in Checks which benefit from "Strength" by 4 points. -

+ -

- # Ring of Perception x1
- A physical item in the Character's possession.
- This Source has a Quantity (x) of 1, meaning the Character currently holds 1 of them. -

- -

- Perception +3
- A Modifier provided by the Source above ("Ring of Perception"). -

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Character Sheet LineCharacter Sheet Line Meaning
+ # Character: Roger + + The Character Source, which includes the Character's name.
+ The name could be left blank if the Player hasn't thought of one yet. +
+ Strength +4 + + A Modifier with scope "Strength", and a Bonus of +4.
+ This will improve the Character's performance in Checks which benefit from "Strength" by 4 points. +
+ + + + Empty lines have no effect and can be used as convenient. + +
+ # Damage + + A Source to record all forms of Damage on the Character. +
+ + For more detail, separate Sources can be recorded for each instance of Damage. + +
+ Vigour -1 + + A Modifier indicating Damage of the given type to the Character. +
+ This reduces their effectiveness by 1 for relevant Checks. +
+ The special name Vigour applies to every Check. +
+ + + Empty lines have no effect and can be used as convenient. +
+ # Ring of Perception x1 + + A Source for a physical item in the Character's possession.
+ This Source has a Quantity (x) of 1, meaning the Character currently holds 1 of them. +
+ Perception +3 + + A Modifier provided by the Source above ("Ring of Perception"). +
-
-

Modifiers

+
+

Modifiers

This section requires more work.

-

Modifiers are any attribute of a Character which increases or decreases their chance of passing a Check.
For example: skills, damage, buff and debuff effects, etc.

+

Modifiers are any attribute of a Character which increases or decreases their chance of passing a Check.
For example: skills, traits, damage, buff and debuff effects, etc.

Modifier names define the 'scope' they are relevant in.

-
-

Sources

-

Sources are anything which can provide Modifiers to a Character.
For example: items, buffs and debuffs, or the Character themselves.

+
+

Sources

+

Sources are anything which can provide Modifiers to a Character.
For example: items, buffs and debuffs, or the Character themselves.

@@ -650,7 +760,7 @@
-

Checks

+

Checks

Whenever a Character may fail at something they are trying to do, run a Check.

Checks are usually run to determine the level of success a Character has at a Task.

@@ -682,7 +792,7 @@ Find Modifiers which are relevant to this Check.
- Use the highest Modifier per source, one for positive, one for negative. + Use the highest Modifier per source, one each for positive, one each for negative.
@@ -703,6 +813,7 @@

Passing Modifier

+

This section requires more work.

If the + Modifiers are too vague for the Check, a specifically-matching Modifier with at least +3 may be required to continue.
@@ -811,7 +922,7 @@

-

Vigour

+

Vigour

The contents of this section are in flux.

This section requires more work.

Vigour may be renamed, likely to "Cohesion" or "Stability".

@@ -852,7 +963,7 @@
-

Damage

+

Damage

This section requires more work.