Introduction
+Maxima 2025
A set of rules and guidance
Which make it easier to create and run
@@ -410,10 +438,18 @@
Character Sheet
-This section requires more work, specifically more complexity rating separation in both the descriptions and the example itself. Consider using a table to show the example and the explanation line-per-line next to each other.
-Characters are recorded using only 2 types of information: Modifiers and Sources.
-Record your Character like this:
-This section requires more work, particularly expanding the example table.
+
+ Characters are recorded using only 2 types of information: Modifiers and Sources.
+
+
+ Notes can also be added to the sheet, but are optional.
+
+
Record your Character like this:
+Your Character Sheet should look roughly like this:
+ +Strength +4
@@ -421,42 +457,116 @@ Perception +3
- # Character: Roger
- The Character Source, which includes the Character's name.
- The name could be left blank if the Player hasn't thought of one yet.
-
This example is explained below:
+Below is a more detailed example:
-
- Strength +4
- A Modifier with scope "Strength", and a Bonus of +4.
- This will improve the Character's performance in Checks which benefit from "Strength" by 4 points.
-
| Character Sheet Line | +Character Sheet Line Meaning | +
|---|---|
| + # Character: Roger + | +
+ The Character Source, which includes the Character's name. + The name could be left blank if the Player hasn't thought of one yet. + |
+
| + Strength +4 + | +
+ A Modifier with scope "Strength", and a Bonus of +4. + This will improve the Character's performance in Checks which benefit from "Strength" by 4 points. + |
+
| + + | ++ + Empty lines have no effect and can be used as convenient. + + | +
| + # Damage + | +
+ A Source to record all forms of Damage on the Character.
+ + + For more detail, separate Sources can be recorded for each instance of Damage. + + |
+
| + Vigour -1 + | +
+ A Modifier indicating Damage of the given type to the Character.
+ + This reduces their effectiveness by 1 for relevant Checks. + + The special name Vigour applies to every Check. + |
+
| + + | ++ Empty lines have no effect and can be used as convenient. + | +
| + # Ring of Perception x1 + | +
+ A Source for a physical item in the Character's possession. + This Source has a Quantity (x) of 1, meaning the Character currently holds 1 of them. + |
+
| + Perception +3 + | ++ A Modifier provided by the Source above ("Ring of Perception"). + | +
Modifiers
+Modifiers
This section requires more work.
-Modifiers are any attribute of a Character which increases or decreases their chance of passing a Check.
For example: skills, damage, buff and debuff effects, etc.
Modifiers are any attribute of a Character which increases or decreases their chance of passing a Check.
For example: skills, traits, damage, buff and debuff effects, etc.
Modifier names define the 'scope' they are relevant in.
Sources
-Sources are anything which can provide Modifiers to a Character.
For example: items, buffs and debuffs, or the Character themselves.
Sources
+Sources are anything which can provide Modifiers to a Character.
For example: items, buffs and debuffs, or the Character themselves.
Checks
+Checks
Whenever a Character may fail at something they are trying to do, run a Check.
Checks are usually run to determine the level of success a Character has at a Task.
@@ -682,7 +792,7 @@ Find Modifiers which are relevant to this Check.- Use the highest Modifier per source, one for positive, one for negative. + Use the highest Modifier per source, one each for positive, one each for negative.
@@ -703,6 +813,7 @@
Passing Modifier
+This section requires more work.
If the + Modifiers are too vague for the Check, a specifically-matching Modifier with at least +3 may be required to continue.
@@ -811,7 +922,7 @@
Vigour
+Vigour
The contents of this section are in flux.
This section requires more work.
Vigour may be renamed, likely to "Cohesion" or "Stability".
@@ -852,7 +963,7 @@Damage
+Damage
This section requires more work.