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@@ -225,4 +225,7 @@ health
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- replace "strain" with a modifier "health"
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- better use of the modifier structure than "strain"/"fatigue"/"stress"
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- CAN go positive, but only from some forms of reprieve, and possibly limited to maximum positive values
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- ? clear all positive health when taking damage?
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- some principled way to prevent acquiring this must exist, or at least a clear special case
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- the word "health", given its wide use in other contexts, may imply death at zero
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- perhaps it's time to bring back "vigor"?
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