overhauled character sheet example
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179
maxima_2025.html
179
maxima_2025.html
@@ -256,6 +256,7 @@
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background: rgba(255,255,255,0.05);
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background: rgba(255,255,255,0.05);
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padding: .5em;
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padding: .5em;
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border-radius:8pt;
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border-radius:8pt;
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overflow: hidden;
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}
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}
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#content tr {
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#content tr {
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/* border-bottom: 1px solid rgba(255,255,255,0.25); */
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/* border-bottom: 1px solid rgba(255,255,255,0.25); */
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@@ -264,6 +265,9 @@
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padding: .5em 1em .5em 1em;
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padding: .5em 1em .5em 1em;
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border: 2pt solid rgba(255,255,255,0.1);
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border: 2pt solid rgba(255,255,255,0.1);
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}
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}
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#content th {
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padding: .5em 1em .5em 1em;
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}
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.dice-face {
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.dice-face {
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font-size: 1.5em;
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font-size: 1.5em;
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}
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}
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@@ -294,6 +298,30 @@
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#content [id] {
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#content [id] {
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scroll-margin-top: calc(var(--headheight) + 1em);
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scroll-margin-top: calc(var(--headheight) + 1em);
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}
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}
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#content table.side-by-side {
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background: none;
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/* border-radius: initial; */
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}
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#content table.side-by-side td {
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border: none;
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border-radius: initial!important;
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}
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#content table.side-by-side th {
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background: rgba(255,255,255,0.05);
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border-bottom: 2pt solid rgba(255,255,255,0.1);
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}
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#content table.side-by-side td.sbs-desc {
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border-bottom: 1pt solid rgba(255,255,255,0.1);
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/* transition: font-size 1s ease; */
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}
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/*#content table.side-by-side:not(:hover) td.sbs-desc {
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display:none;
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font-size:.25em;
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}*/
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/*#content table.side-by-side:hover td.sbs-desc {
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display:unset;
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}*/
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.c1,.c2,.c3,.c4,.c5,.c6,.c7,.c8,.c9,.c10 {
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.c1,.c2,.c3,.c4,.c5,.c6,.c7,.c8,.c9,.c10 {
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display:none;
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display:none;
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}
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}
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@@ -388,7 +416,7 @@
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<div id="header-spacer"></div>
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<div id="header-spacer"></div>
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<div id="content">
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<div id="content">
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<div class="section">
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<div class="section">
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<h1>Introduction</h1>
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<h1>Maxima 2025</h1>
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<p>
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<p>
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A set of rules and guidance<br />
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A set of rules and guidance<br />
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Which make it easier to create and run<br />
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Which make it easier to create and run<br />
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@@ -410,10 +438,18 @@
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<div class="section">
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<div class="section">
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<h2>Character Sheet</h2>
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<h2>Character Sheet</h2>
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<p class="c10 aside notes">This section requires more work, specifically more complexity rating separation in both the descriptions and the example itself. Consider using a table to show the example and the explanation line-per-line next to each other.</p>
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<p class="c10 aside notes">This section requires more work, particularly expanding the example table.</p>
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<p class="c2">Characters are recorded using only 2 types of information: Modifiers and Sources.</p>
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<p class="c2">
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<p>Record your Character like this:</p>
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Characters are recorded using only 2 types of information: Modifiers and Sources.
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<div class="mono">
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<br />
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<span class="minor c4">
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Notes can also be added to the sheet, but are optional.
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</span>
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</p>
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<p class="ce1">Record your Character like this:</p>
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<p class="c2">Your Character Sheet should look roughly like this:</p>
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<div class="mono c2">
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# Character: Roger <br />
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# Character: Roger <br />
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Strength +4 <br />
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Strength +4 <br />
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<br />
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<br />
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@@ -421,42 +457,116 @@
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Perception +3 <br />
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Perception +3 <br />
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</div>
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</div>
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<p>
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<p class="ce2">This example is explained below:</p>
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<span class="mono"># Character: Roger</span> <br />
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<p class="c3">Below is a more detailed example:</p>
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The Character Source, which includes the Character's name. <br />
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<span class="c2">The name could be left blank if the Player hasn't thought of one yet.</span>
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</p>
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<p>
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<table class="side-by-side">
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<span class="mono">Strength +4</span> <br />
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A Modifier with scope "Strength", and a Bonus of +4. <br />
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<span class="c2">This will improve the Character's performance in Checks which benefit from "Strength" by 4 points.</span>
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</p>
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<p>
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<tr class="c2">
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<span class="mono"># Ring of Perception x1</span> <br />
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<th>Character Sheet Line</th>
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A physical item in the Character's possession. </br />
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<th>Character Sheet Line Meaning</th>
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<span class="c2">This Source has a Quantity (<span class="mono">x</span>) of 1, meaning the Character currently holds 1 of them.</span>
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</tr>
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</p>
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<p>
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<tr>
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<span class="mono">Perception +3</span> <br />
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<td class="mono">
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A Modifier provided by the Source above ("Ring of Perception").
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# Character: Roger
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</p>
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</td>
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<td class="sbs-desc">
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The Character <a href="#sources">Source</a>, which includes the Character's name.<br/>
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<span class="minor c2">The name could be left blank if the Player hasn't thought of one yet.</span>
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</td>
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</tr>
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<div class="section c2">
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<tr>
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<h3>Modifiers</h3>
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<td class="mono">
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Strength +4
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</td>
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<td class="sbs-desc">
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A <a href="#modifiers">Modifier</a> with scope "Strength", and a Bonus of +4. <br />
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<span class="c2">This will improve the Character's performance in <a href="#checks">Checks</a> which benefit from "Strength" by 4 points.</span>
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</td>
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</tr>
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<tr class="c2">
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<td class="mono">
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</td>
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<td class="sbs-desc">
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<span class="c3 minor">
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Empty lines have no effect and can be used as convenient.
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</span>
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</td>
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</tr>
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<tr class="c3">
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<td class="mono">
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# Damage
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</td>
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<td class="sbs-desc">
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A <a href="#sources">Source</a> to record all forms of <a href="#damage">Damage</a> on the Character.
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<br />
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<span class="minor c4">
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For more detail, separate <a href="#sources">Sources</a> can be recorded for each instance of <a href="#damage">Damage</a>.
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</span>
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</td>
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</tr>
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<tr class="c3">
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<td class="mono">
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Vigour -1
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</td>
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<td class="sbs-desc">
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A <a href="#modifiers">Modifier</a> indicating <a href="#damage">Damage</a> of the given type to the Character.
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<br />
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This reduces their effectiveness by 1 for relevant <a href="#checks">Checks</a>.
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<br />
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The special name <a href="#vigour">Vigour</a> applies to every <a href="#checks">Check</a>.
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</td>
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</tr>
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<tr class="c3">
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<td class="mono">
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</td>
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<td class="sbs-desc minor">
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Empty lines have no effect and can be used as convenient.
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</td>
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</tr>
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<tr>
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<td class="mono">
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# Ring of Perception x1
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</td>
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<td class="sbs-desc">
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A <a href="#sources">Source</a> for a physical item in the Character's possession. <br />
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<span class="c2">This Source has a Quantity (<span class="mono">x</span>) of 1, meaning the Character currently holds 1 of them.</span>
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</td>
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</tr>
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<tr>
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<td class="mono">
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Perception +3
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</td>
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<td class="sbs-desc">
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A <a href="#modifiers">Modifier</a> provided by the <a href="#sources">Source</a> above ("Ring of Perception").
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</td>
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</tr>
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</table>
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<div class="section">
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<h3 id="modifiers">Modifiers</h3>
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<p class="c10 aside notes">This section requires more work.</p>
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<p class="c10 aside notes">This section requires more work.</p>
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<p>Modifiers are any attribute of a Character which increases or decreases their chance of passing a Check.<span class="c2 minor"><br />For example: skills, damage, buff and debuff effects, etc.</span></p>
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<p>Modifiers are any attribute of a Character which increases or decreases their chance of passing a Check.<span class="minor"><br />For example: skills, traits, damage, buff and debuff effects, etc.</span></p>
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<p class="c3">
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<p class="c3">
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Modifier names define the 'scope' they are relevant in.
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Modifier names define the 'scope' they are relevant in.
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</p>
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</p>
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</div>
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</div>
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<div class="section c2">
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<div class="section">
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<h3>Sources</h3>
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<h3 id="sources">Sources</h3>
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<p>Sources are anything which can provide Modifiers to a Character.<span class="c2 minor"><br />For example: items, buffs and debuffs, or the Character themselves.</span></p>
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<p>Sources are anything which can provide Modifiers to a Character.<span class="minor"><br />For example: items, buffs and debuffs, or the Character themselves.</span></p>
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</div>
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</div>
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</div>
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</div>
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@@ -650,7 +760,7 @@
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</div>
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</div>
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<div class="section">
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<div class="section">
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<h1>Checks</h1>
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<h1 id="checks">Checks</h1>
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<p class="cl7">Whenever a Character may fail at something they are trying to do, run a Check.</p>
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<p class="cl7">Whenever a Character may fail at something they are trying to do, run a Check.</p>
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<p class="c7">Checks are usually run to determine the level of success a Character has at a <a href="#tasks">Task</a>.</p>
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<p class="c7">Checks are usually run to determine the level of success a Character has at a <a href="#tasks">Task</a>.</p>
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@@ -682,7 +792,7 @@
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Find Modifiers which are relevant to this Check.
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Find Modifiers which are relevant to this Check.
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<br />
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<br />
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<span class="ce1 minor">
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<span class="ce1 minor">
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Use the highest Modifier per source, one for positive, one for negative.
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Use the highest Modifier per source, one each for positive, one each for negative.
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<br />
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<br />
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</span>
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</span>
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<span class="c2">
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<span class="c2">
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<div class="section c3">
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<div class="section c3">
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<h3>Passing Modifier</h3>
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<h3>Passing Modifier</h3>
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<p class="c10 aside notes">This section requires more work.</p>
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<p>
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<p>
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If the <span class="monospace">+</span> Modifiers are too vague for the Check, a specifically-matching Modifier with at least +3 may be required to continue.
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If the <span class="monospace">+</span> Modifiers are too vague for the Check, a specifically-matching Modifier with at least +3 may be required to continue.
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<br />
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<br />
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</div>
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</div>
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<div class="section c1">
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<div class="section c1">
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<h1>Vigour</h1>
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<h1 id="vigour">Vigour</h1>
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<p class="aside caution">The contents of this section are in flux.</p>
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<p class="aside caution">The contents of this section are in flux.</p>
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<p class="c10 aside notes">This section requires more work.</p>
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<p class="c10 aside notes">This section requires more work.</p>
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<p class="c10 aside notes">Vigour may be renamed, likely to "Cohesion" or "Stability".</p>
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<p class="c10 aside notes">Vigour may be renamed, likely to "Cohesion" or "Stability".</p>
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@@ -852,7 +963,7 @@
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</div>
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</div>
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<div class="section c10">
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<div class="section c10">
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<h1>Damage</h1>
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<h1 id="damage">Damage</h1>
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<p class="c10 aside notes">This section requires more work.</p>
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<p class="c10 aside notes">This section requires more work.</p>
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</div>
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</div>
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Block a user